![]() Staff of Arundel +3 (Quarterstaff, druid only, buy from Joluv, cost 28000 before charisma/reputation modifiers) Staff of Rhynn +4 (Quarterstaff, buy from Ribald, cost 22275 before charisma/reputation modifiers) Blade of Roses +3 (Long sword, buy from Bernard after CC quest, cost 7000 before charisma/reputation modifiers) Harmonium Halberd +3 (Halberd, buy from Diedre, cost 14000 before charisma/reputation modifiers) Defender of Easthaven +3 (Flail, buy from Joluv, cost 42000 before charisma/reputation modifiers) ![]() Firetooth +4 (Crossbow, buy from Sister Garlena atop Watcher's Keep, cost 14575 before charisma/reputation modifiers) Stonefire +3 (Axe, buy from Bernard after CC quest, cost 4780 before charisma/reputation modifiers) Azuredge +3 (Throwing axe, buy from Bernard after CC quest, good only, cost 3500 before charisma/reputation modifiers) ![]() Axe of Hrothgar +3 (Axe, buy from Joluv, cost 37450 before charisma/reputation modifiers) Even if they're ranged.įrom merchants, not locked behind any major quest: In the current version of the game, that'll just make the target able to hit the golem with anything they're using - no change to hit or damage, but you can stick with your favorite weapons. Summoning a +3 melee weapon is an older implementation of the spell, and I'm not sure when it was changed other than "before my time". ![]() at least, that's what it does on recent patches. In addition to all weapons on this list, an Enchant Weapon spell can give any characters' weapons a +3 enchantment for its duration. Sorted by proficiency within each accessibility group. All right, weapons that can hit an iron golem in chapter 2/3 SoA. ![]()
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